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 Clock Theory *Updated*

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metrocedes
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PostSubject: Re: Clock Theory *Updated*   Thu Oct 22, 2009 6:22 am

pat2012 wrote:
i wonder if the usa was involved because in one radio transmission it explains something about element 115 and a area in nevada, but it wouldnt be area 51 beacuse area 51 didnt exsist until the 1950's, maybe some weapon race or something...

uuh not entirly true pat. area 51 wasent known about until the 1950s. does not mean it wasnt always there...
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PostSubject: Re: Clock Theory *Updated*   Fri Oct 23, 2009 11:09 pm

any meaning of it going from 40 seconds to 45 seconds?

maybe another bible verse?

1 15 40-45?
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PostSubject: Re: Clock Theory *Updated*   Sat Oct 24, 2009 12:28 am

Derrek Lee 25 wrote:
mv670 wrote:
So what would the phrase " Experiment 935 was successful" refer to?
Invention of the DG-2? or the success of the teleporters?


i think it just ment it was a sucess

i Think the fact they got 935 workers, in the 8th radio they were like you cant see your family,i believed maxis brainwashed them, and hes saying his brainwashing was a sucess
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PostSubject: Re: Clock Theory *Updated*   Sat Oct 24, 2009 9:28 am

has the eighth radio been found? or is it just the data for it? cause until its found im completely ignoring the fact that there is data for one. sometimes things have data for it in the game, but isnt in there itself.


My theory about 935 is that that is the original teleporter project and the crowning achievment of DR, and so the site was renamed after it. Which would be why you see 935 painted everywhere (some scientific centers are renamed or nicknamed after their greatest project)

And since the teles work to teleport living humans, i would say they were successful. In the radios the teles arent successful teleporting Zoms and H. Hounds and kill them when activated (possibly due to element 115 used in the creation of zoms and HHs? too much of a good thing might kill ya, lol). But that would be the newer project in DR that would only be trusted to the greatest minds. Which leads to another theory of mine that DR isnt the ORIGINAL outbreak point, but is the only site that was tasked with developing the transit system to relocate zoms and H. H.s into the battle field.


then again, those are unprovable theories, even if they seem highly logical. But then again, all theories in this place would have to be unprovable until someone who works on the project says that one thing or another is right. and by project, i meant the game.
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PostSubject: Re: Clock Theory *Updated*   Sun Oct 25, 2009 1:41 pm

slaveofpeons wrote:
has the eighth radio been found? or is it just the data for it? cause until its found im completely ignoring the fact that there is data for one. sometimes things have data for it in the game, but isnt in there itself.


My theory about 935 is that that is the original teleporter project and the crowning achievment of DR, and so the site was renamed after it. Which would be why you see 935 painted everywhere (some scientific centers are renamed or nicknamed after their greatest project)

And since the teles work to teleport living humans, i would say they were successful. In the radios the teles arent successful teleporting Zoms and H. Hounds and kill them when activated (possibly due to element 115 used in the creation of zoms and HHs? too much of a good thing might kill ya, lol). But that would be the newer project in DR that would only be trusted to the greatest minds. Which leads to another theory of mine that DR isnt the ORIGINAL outbreak point, but is the only site that was tasked with developing the transit system to relocate zoms and H. H.s into the battle field.


then again, those are unprovable theories, even if they seem highly logical. But then again, all theories in this place would have to be unprovable until someone who works on the project says that one thing or another is right. and by project, i meant the game.

You have to realize that the teleporter DID work on the Hell Hounds, it didnt kill them, they just dissapeared and tele'd out of the teleporter. Thats why it makes the EXACT same noise when Hell Hounds spawn: THEY TELEPORT THERE. And the first Hell Hound, Fluffy, wasn't killed, just turned into a Hell Hound. Zombies were killed tho.

And about project 935, the project was the entire thing: the zombies, the teleporters, all that jazz. It all worked, just not all together. They could make zombies, they could (somewhat efficiently) teleport, they just couldnt put them both together.

Another thing to consider is how Dr Maxis says how "The test subject has been reduced to the same state". Any comments?
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PostSubject: Re: Clock Theory *Updated*   Tue Oct 27, 2009 6:55 pm

hey! leggo my wonder waffle!!1

yeah i got nothing
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PostSubject: Re: Clock Theory *Updated*   Tue Oct 27, 2009 6:58 pm

kyuubi8492 wrote:
hey! leggo my wonder waffle!!1

yeah i got nothing

watch this than:
http://www.youtube.com/watch?v=h2fQvzv0J8I

king mick
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Juice503
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PostSubject: Re: Clock Theory *Updated*   Tue Oct 27, 2009 7:35 pm

What's your point? All it does is show a guy teleport. Nothing weird happened.
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PostSubject: Re: Clock Theory *Updated*   Tue Oct 27, 2009 7:35 pm

Juice503 wrote:
What's your point? All it does is show a guy teleport. Nothing weird happened.

pause it at the 5-6 sec mark you'll see a word flash on the sceen.
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PostSubject: Re: Clock Theory *Updated*   Tue Oct 27, 2009 8:11 pm

Hm... Intersting
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KNO1ATALL
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PostSubject: Re: Clock Theory *Updated*   Tue Oct 27, 2009 8:13 pm

You've posted this various times mick. Stop. We already know about your video
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PostSubject: Re: Clock Theory *Updated*   Tue Oct 27, 2009 8:20 pm

KNO1ATALL wrote:
You've posted this various times mick. Stop. We already know about your video

do you all know abut my thread? if you did than I'm sure it would be flooded with replies but nope there aint notta 1. Sleep
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lovegun
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PostSubject: Re: Clock Theory *Updated*   Tue Oct 27, 2009 10:20 pm

don't feel sad mick....i'll post 1 then...whats the topic name?
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PostSubject: Re: Clock Theory *Updated*   Wed Oct 28, 2009 4:33 am

Heres the link to Micks Post:

http://codzombies.forum0.net/off-topic-discussion-f8/history-in-the-making-t1387.htm

From now on please do not post the vid in other threads but just reference your own thread with the above link, Thanks.

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Xbox 360 GT: YoungMaxwell
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PostSubject: Re: Clock Theory *Updated*   Wed Oct 28, 2009 3:05 pm

YoungMaxwell wrote:
Heres the link to Micks Post:

http://codzombies.forum0.net/off-topic-discussion-f8/history-in-the-making-t1387.htm

From now on please do not post the vid in other threads but just reference your own thread with the above link, Thanks.

no doubt bounce

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PostSubject: Re: Clock Theory *Updated*   Wed Oct 28, 2009 3:58 pm

the fly trap was used to bend time soo they prob used it at that time which would explain why its not there
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PostSubject: Re: Clock Theory *Updated*   Wed Oct 28, 2009 4:31 pm

Has anyone noclipped into the clock? Is there an open area behind the clock or is it a solid wall and you just end up on the other side. I know you can go to a room above the clock whiich has wondows all around but I haven't seen a video where they go through the clock itself. Not sure if there would even be anything worthwhile, just curious.

Here is a link that shows a guy go to the room above the clock
http://www.youtube.com/user/skilletoif3#p/u/14/pFjckVj83Uw
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